Use /mm help and documentation has been updated. I'm not sure the file came through properly. While I accept this topic is not about alternative trading systems, it is certainly valid for the players who want a different system to oppose the allocation of scarce developer resources to bringing the functions of a particular addon in-house in order to apply them to the existing system across all platforms. I tried disabling master merchant Advertisement Coins 0 coins Premium Powerups Explore Gaming Added routine to store last sale price when AGS is active. Increased maximum history size since memory usage has been reduced. All erroneous records will first be logged then removed from the data pool / LazyPyro, Fix: MasterMerchant_UI.lua:1229 when searching for Necklace of a Mother's Sorrow / Thrasher, Address Issue: Iterators_General.lua:202: attempt to index a number value, Removed some old saved variable retention routines when loading the old MM files for importing, Use SetAfterEventTime() for first scan and refresh instead of SetAfterEventId, Added TTC and Bonanza options when replacing inventory price values, Update to prevent LWC from causing an error by accessing MM to early before it initializes, Added silent logging of mods using MM pricing functions for debug purposes. One small change to ignore some potential bad data. Delete your ShoppingList.lua from your SavedVariables to reset it. For those of us not in a bunch of trade guilds and not caring about minute-by-minute price variations this is too taxing on our systems! Master Merchant is an incredibly powerful tool for analyzing sales for you and for your guilds with many features under the hood. ChangeLog for 0.9 (version jump due to being nearly feature-complete): www.esoui.com/downloads/info2753-MasterMerchant3.0.html, Tweak to time chooser location placement so it anchors to the height of the column better (Hopefully), Fix for joining a new guild with MM already running, user:/AddOns/MasterMerchant/Libs/LibGuildStore/Data.lua:362: operator * is not supported for number * nil, Added a full reset for when people experience Lua errors, Increase version requirement for LibHistoire, Update LibGuildStore settings menu for Refresh and Reset buttons, Added tooltip to Deconstruction assistants, Fix for Search Bonanza and searching for items in other languages then English, Added toggle for Search Bonanza menu option, Update to when tooltips are displayed from various windows. Bugfix for not stopping LibHistoire properly during Refresh, Opps forgot other language strings for key-bind, Fix for setting days of history lower then 30, Added a 3rd Focus which can be used for CTRL + SHIFT for example, Changed the name of the Master merchant window. Sometimes I am AMAZED people aren't using or understanding this addon, so i thought I would make a full guide. Run the game and should be fix. Modified stats slider so "Using all data" is at the right-most limit instead of left-most. Adjusted Outlier price checking. Indexing now 5 times faster, and takes less memory. Guild Ranking View by Items - See what Items are hot in your guilds!! Added initial lookup tables for upcoming changes to Saved Vars files. NOTE: When viewing the price each, the full price or the actual profit will be calculated first. (Writ Worthy required). (You can use /mm missing to scan back further if you would like.) Some small tweaks to the time display routines (will go up to 90 seconds before saying 1 minute, 90 minutes before 1 hour, etc.) I have all the dependencies needed. More preparation for the winter festival. Make sure you update all your dependencies. Reverted some aspects of it now that LibHistoire has been updated. MM was messed up with me for ages, so I decided to just start a fresh, deleted all my add ons, updated everything. Update for Horn of the Reach / 3.1.x / 100020 NOTE: On my Lynnfield i3 4GB Ram Potato I was able to reduce the Refresh time for a backup that was about 12 days old to under 10 minutes. Set the "Game AddOn folder Path" to your created AddOns folder. Learn more about the CLI. NOTE: The focus of invalid item links in the current versions will be explained in a sticky post. Suggest you go in manually. It is a direct continuation of the project. Master merchant works the same. tables with Shellshort, and reduced redundant copies of sale event info in tables.) Privacy Policy. Bug Fix: Bonanza price was not using the Guild and Account filter names properly. NOTE: I will be updating MM and LibPrice so that LibPrice manages a cache for prices. Possible fix for Stat window slider errors. Added decrement button since background scan is no longer present. Mainly because I am not sure I want to know everything I purchased. We're well beyond the point of "no one should know how items are priced" bs, and MM's sales tracking should be integrated into the base game. The shear quantity of data points make chromium grains show a more meaningful trend then another item with less then 100 sales. Adjusted Chat and Center screen announcements timing. This Add-on is not created by, affiliated with or sponsored by ZeniMax Media This is the same feature as introduced in 2.4.8. I apologize however, I don't know which programs use MM for data. Scatter Chart dots are now colored to match your guild chat color. Further refined the store searching - login search will be faster again now, and better handle the upcoming changes in Update 4 Is it possible to fix it?
Problem with Master Merchant - ESOUI vBulletin 2023, Jelsoft Enterprises Ltd. Adjusted sorting and added sort by name on guild list 1 thing they could do to improve the interface and it's not even close. Fixed alert swarm after resetting listings. Updated recipe/glyph list for Crafting Cost calculations Update to latest LibAddonMenu Library I changed mine to 1800. Added enhanced duplication checking code to help capture all sales without duplicates. If nothing happens, download Xcode and try again. Adjusted "In Combat" scan pausing a bit more (Please let me know if this help in dungeons/Cyrodiil for those few that were having issues.) NOTE: Thanks to Lyelu I have a gamepad that works with ESO. If you have any issues just make sure sales are linked as mentioned in the documentation listed on the description page and then use the Refresh LibHistoire button from the LibGuildStore settings menu. They have de facto eliminated the reason for the guild trader system. Adjusted Items and People in the MM windows to have right click menus. Initial changes to add an event monitor for guild history as it comes in. Changed % change column on the roster to Generated Gold for the Guild (The portion of the sales tax that goes to the guild) For both of you your data is corrupted because of something that the game did. Omit the Bonanza price when there are less then 6 valid prices after trimming outliers. Sunshine Daydream's Guide to Starting Out in ESO. Master Merchant won't stop scanning. Removing Simple Indexing and Simple Scanning will introduce old performance issues. Updated settings menu including help icons that go directly to the documentation. Added new option to disable on-screen alerts while in Cyrodiil. Added "/mm invisible" to reset window locations in case they get positioned off the screen. 3.7.45 inadvertently removed that functionality. If you notice issues after a Refresh with the Ranks view, reload the UI for now until 3.8.x. AGS_Integration Crafting Fonts Libs dev_notes i18n img .gitignore Fixed search index values. Close the Master Merchant window and wait longer. I could force a load with /reloadui ui or relogging but I shouldn't have to do that. Added "/mm slide" function for kindred Run over the addon(.txt) files with a text editor that can find and replace text to update the API version and it'll function. Choose from MM Avg, TTC Avg, TTC sug, Bonanza prices. If that doesn't work, try uninstalling and reinstalling the add-on from your game launcher or Steam store page.
Master Merchant Not Working Elder Scrolls Online Hope it helps!Take your life to the next leve. Moved the item quantities in the sales history window to more closely match the default UI presentation. Fix: Bypass for AddExtraSalesData() when encountering erroneous records. I am an active trader in a few trade guilds, so that influences my POV. Work fast with our official CLI. API bumps for all dependencies, especially LibHistoire. At that point all the new sales will show up instantly as they come in from the server. Adjusted "verbose" setting, creating different levels of messages MM will provide: 0 - Nearly Silent to 5 - Debugging Level Messages. Adjusted right click menus for AssemblerManiac Changed guild history scanning to happen in parallel. MM isn't updating or showing my sales. In the 'live' folder, create a new folder called AddOns (if it doesn't already exist). Reddit, Inc. 2023. Deal Range to Custom Deal Calculator, Added toggle to TTC Suggested to modify the value by 25 percent like they do in their tooltip, Added new constants for mod authors for upcoming API, for testing, Corrected 7, 10, and 30 day totals from Guild Rank view. Significant performance improvements when adding events during Refresh. Thanks to all the GMs that let me join and leave their guilds. Default is set to hide. Added "/mm help" Fixes for the "Alert flood" issue if you sell multiple items between scans Should also address a minor lack of craft cost in newer Ascending Tide recipes. Fix issue where the blue Bonanza price would be superimposed over the yellow MM price, Fix bug for Bonanza pricing when the only price is someone in the Guild & Account Filter. Use MasterMerchant:itemStats(itemLink, false) instead. Hopefully Sirinsidiator will update LibHistoire soon. My other guild mates can see my sales correctly, I just can't. Fix for tooltip stats generation when not trimming outliers, Fix for: MasterMerchant.lua:486: operator - is not supported for number - nil, Fix for: MasterMerchant.lua:555: operator / is not supported for nil / number, Added tooltip cache back as it was still a bit jerky for my taste, Updated startup routine in an attempt to prevent time out during login. It will take MM/ATT about 60 seconds to read all . If nothing happens, download GitHub Desktop and try again. While the sorting is restored it will behave the same as before. Its a win-win for them that way. Master Merchant is not just for high end traders anymore. It is a simpler addon but if you don't need all the options from.MM it's just as good and uses less resources. Made /MM functions case insensitive (For Sylvie), Update for Morrowind / 3.0.x / 100019 Rewrite of part of the scanning routines to be more accurate Both listing fee and the auction house cut are calculated when determining the profit. The Elder Scrolls and related logos are registered (Setting: No Data Deal Rating) Example something listed for 300g each when the vendor will sell it for 98g. Latest version of LibHistoire reports better values with its GetPendingEventMetrics routine. Edited by sylviermoone on September 1, 2019 8:24PM, https://www.esoui.com/downloads/info1752-ArkadiusTradeTools.html, https://www.esoui.com/downloads/info928-MasterMerchant.html#comments. Added event index count to guild history tab and the amount of history loaded in hours, days. People werent supposed to have access to that information. So don't want to screw it up any more than it is. There are sticky posts that mentioned that this is the wrong way to ask for help for anything.
Master Merchant not Working : r/elderscrollsonline - Reddit French localization is now live! This is to address a crash that can occur sometimes when logging in and updating multiple fields within sales records during setup. (Chat alerts still show, if enabled.) Darkshroud the cremator Death by furRubeus BlackFluffy knight BladesThe Fat PantherPsijic Fungal SausageFlesheater the VileCaspian Rafferty FernsbyArchfiend Warlock PiersThe Black BishopEvil Wizard Lizard (EU)Neberra Vestige Fajeon (EU)Salanis Deathstick (EU)Blood Mage Alchemist (EU). So if no one in your guild already sold that item you are looking at, there is just basically no data.
Master Merchant Not working after last patch - ESOUI Made Item list only display your default number of days worth of sales. Which had you gone there, my sticky post says don't post the error at all. Enhanced mouse over text on graph (for AssemblerManiac) Master Merchant is an upgraded version of Shopkeeper that offers additional features for the Traders and Trading Guilds. So I had to use an Lua example from the web. MM was messed up with me for ages, so I decided to just start a fresh, deleted all my add ons, updated everything. Removed leftover MM 2.x code that prevented the Refresh routine from properly locking the Master Merchant window. The other thing I noticed is that Awesome Guild Store has a price per voucher as well. For more information, please see our First, try disabling and re-enabling the add-on in your game settings. IT IS NOT. Update for Elsweyr / 100027 MM will only purge sales records by date if you have more than the min, and will not keep more than the max number of sales for one item. Added deal tip to your listings page so you can easily check your listings against the market. That's a completely different topic.
ESO Master Merchant Tutorial: Pulling Data - The BBC Gaming Guild go into the new folder you just unzipped. Fixed mini stats window for large number of sales. Fix for error in SortOrderDealPercent.lua for those who don't use Awesome Guild Store or AGS, Slightly reduced the height and width of the UI, Some options not available with Awesome Guild Store installed are now disabled in settings, Added a tier of medium to the top level controls so the window is not behind other windows, Added listing fee column to the Management view, Added a button to the sales window to toggle showing the full price or your profit after the guild gets their cut, Added Awesome Guild Store sort by Deal Percent, More refinement to the tooltip generation, Fixed accidental drawing of divider when using focus keys, Updated Cache Routines to clear Bonanza and Average price separately.
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